Frame generation and HUD protection quality
Reducing motion and UI artifacts, guided by Early Access feedback.
Last updated: 22 Oct 2026
What we're working on and what comes next. Dates are estimates, and when plans change we update this page. Something being listed here isn't a promise, but if we change course we'll say why.
Reducing motion and UI artifacts, guided by Early Access feedback.
Getting consistent results on more games and GPUs, using reports from diagnostic packages.
Tuning LP gains, placement and queue times with real match data from the open beta.
Same as v1.2.0: tracing every report from reviews and forum threads back to its cause in the code, and keeping up with new games and libraries.
On some Windows 11 PCs, Smart App Control blocks Game Compressor because it isn't code-signed yet. Signing it is on our list. We won't give a date we can't keep.
We expect Early Access to last roughly 3–6 months. The price goes up at 1.0; Early Access owners don't pay again.
Date: we'll announce it when it's readyRefining per-game profiles and quick controls based on Early Access feedback.
Taking League of Keyboards out of beta once the league rules have settled.
Ranked matches are English-only today. Separate ladders for other languages, starting with Turkish.
Applying the Game Compressor and Game Frame approach to other problems: small tools that do one job well.
Not planned
Things people often ask for that we're not doing right now, and why.
The app is built on a Windows file-system feature. No Linux version is planned for now.
Windows already does this on a schedule with "Optimize Drives". Repeating it after every job would mostly duplicate that work, and on an SSD it would only wear the drive.
Shipped
Stone Pit Sons founded · Istanbul
Game Compressor · Early Access on Steam
Game Compressor 1.0 · full release, 31 languages
Game Compressor v1.1.1 · update
Game Frame · Early Access on Steam
League of Keyboards · open beta
League of Keyboards · blog with 21 guides
Game Compressor v1.2.0 · persistent queue, faster large libraries, Analyze All
Long term
The three words under our logo also describe where we're headed.
Silicon: working close to the hardware. Compression, frame generation and latency all happen deep in the system, and we want to be good at that layer.
Software: what we do today. Small, focused tools that make gaming on Windows better.
Games: League of Keyboards is our first step here. Competitive, short, replayable games.
Most of our priorities come out of feedback in the Steam Discussions.